Improved UDP conflict detection, simhub will continue checking unless the game is connected, in case of conflict detected the information will be kept sticky to help with conflicts occuring only when the game is launched.Added a few additional raw telemetry channels for beamng (light_LowHighBeam, light_LowBeam, light_Fog).Fixed BeamNG new telemetry mod compatibility for trucks and any cars with special drive train (multiple, missing …).Fix : BeamNG telemetry fix on props (trailer, rock …).Feat : Added support for P1000/P2000 motors reactor.Feat : added support for vocore 5″ D500FPC931A-A and updated listing of screen models variations.Fix : Make overlay layout editor background more transparent.Fix : Improve led scroll animation bounds and reset state when it gets activated.Feat : Support for Cube controls AMG GT, GT-PRO V2, GT-X2.Feat : generate full device from standard device (Device template).Feat : Allow usage of TimeSpanToSeconds over datetime type.Feat : Do not send useless border infos to web device.Fix : Web engine, borner radius not applying when goind dynamically from radius > 0 to a zero radius.Feat : Added predefined led count for standard devices.Feat : Do not show device secondary name when the custom name starts with the default name.Feat : Added Estimatedlaptime based on session best.Feat : Add manual overlay visibility mode + smarter visibility toggle to switch from visible to hidden no matter the current game conditions.Feat : Added brake effects/group (Matrix/leds).Help and Documentation – Bug reports and features requests – Previous releases Recent changes 9.0.4 –
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